3D matrices, texturized.

The images here are the result of adding surface texture coordinates to last month's geometric experiments, including alpha channels. Some of the results at top also benefit from a zero-alpha erasure channel, so that previous frames are only partially covered by new shapes.

See Also:

  • Color, using HLS color model for smooth transitions through geometry.

Next Steps:

  • Animation, releasing animated clips for use by VJ's, other artists.

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